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Oracle - Alahazra

At a young age, Alahazra was struck blind and began exhibiting supernatural powers. Accused of being a follower of the gods, she was driven from her atheist home in Rahadoum into the desert. Although the experience almost killed her, she emerged with the realization that her abilities came not from any deity, but from the powers of the sun and flames. Now Alahazra travels the world, exposing any injustice she encounters with her scouring light.

Skull & Shackles[]

Skills[]

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Strength d4 ☐+1
Dexterity d4 ☐+1
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2 ☐+3 ☐+4
Knowledge Intelligence +2
Wisdom d8 ☐+1 ☐+2 ☐+3
Charisma d12 ☐+1 ☐+2 ☐+3 ☐+4
Divine Charisma +2

Role Powers[]

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Hand Size 6 ☐ 7
Proficient with ☐ Light Armors
You may recharge a card that has the Divine trait to examine the top card of any location deck (☐ or the blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 to it. (☐ You may also add the Fire trait.)

Stargazer[]

The stars give these oracles vision, even in the darkness.

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Hand Size 6 ☐ 7 8
Proficient with ☐ Light Armors
You may recharge a card that has the Divine trait to examine the top card of any location deck (☐ or the blessings deck or any character deck).
When you use the above power to examine a card from a location deck on your turn, and it is a boon, you may encounter it.
When you use the above power to examine a card from a character deck, that character may recharge it.
At the end of your turn, you may discard a card that has the Divine trait ( or any card) to add a card that has the Divine trait from your discard pile to your hand ( or to allow a character at your location to add a card from his discard pile to his hand).
If your combat check has the Attack trait, add 2 ( 3) to it. (☐ You may also add the Fire trait.)
You gain the skill Perception ( and Survival): Charisma +2.

Tempest[]

Tempest oracles draw on the power of the sun. When they do, seek the shade.

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Hand Size 6 ☐ 7 8
Proficient with ☐ Light Armors
You may recharge a card that has the Divine trait to examine the top card of any location deck (☐ or the blessings deck or any character deck).
At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand.
If your combat check has the Attack trait, add 2 ( 3) ( 4) to it. (☐ You may also add the ( Electricity or) Fire trait.)
Add 2 ( 4) to your check to recharge ( or acquire) a spell that has the Attack trait.
When you play a spell that has the Attack trait, you gain the skill Arcane: Charisma +2 until the end of the encounter.

Cards List[]

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Favored Card Type: Blessing Recommended Starting Deck
Weapon - - -
Spell 5 ☐ 6 ☐ 7 ☐ 8 Black Spot, Cure, Fireblade, Inflict, Strength
Armor - ☐ 1 -
Item 2 ☐ 3 ☐ 4 Caltrops, Rum Bottle
Ally 3 ☐ 4 ☐ 5 Captain, Jinx Eater, Swab
Blessing 5 ☐ 6 ☐ 7 Blessing of the Gods (5)

Oracle Class Deck[]

Skills[]

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Strength d4 ☐+1 ☐+2
Dexterity d4 ☐+1 ☐+2
Constitution d8 ☐+1 ☐+2
Fortitude Constitution +2
Intelligence d8 ☐+1 ☐+2 ☐+3
Knowledge Intelligence +2
Wisdom d6 ☐+1 ☐+2
Charisma d12 ☐+1 ☐+2 ☐+3 ☐+4
Divine Charisma +2


Role Powers[]

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Hand Size 5 ☐ 6
Proficient with ☐ Light Armors
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card.
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.


Wandering Prophet[]

"Wherever the prophet wanders, truth follows."

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Hand Size 5 ☐ 6
Proficient with ☐ Light Armors
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 ( 2d6) plus that card’s adventure deck number and add the Attack, Divine, Fire, and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)( If the discarded card is a blessing, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card. ( Then you may draw a card.)
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter ( and/or then move another character to your location).
You may recharge a spell to evade a barrier you encounter ( or to allow a character at your location to evade a barrier he encounters).
At the ( start and/or) end of your turn, you may examine the top card of your location deck.


Bride of the Sun[]

"The sun gives life. The bride gives the sun life."

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Hand Size 5 ☐ 6 7
Proficient with ☐ Light Armors
For your combat check, you may discard the top card of your deck to use your Divine skill + 2d4 ( 2d6) plus ( twice) that card’s adventure deck number and add the Attack, Divine, Fire ( or Force or Mental), and Magic traits. This counts as playing a spell. (☐ If the discarded card is a spell, you may recharge it instead.)
When you examine 1 or more cards from a character or location deck, you may examine an additional card ( and then you may shuffle that deck).
During your exploration, when you succeed at a check that invokes the Fire (☐ or Attack) trait, you may move after you resolve the encounter.
When you start your turn with no blessings in your hand, you may draw a card ( and then you may recharge a card).
At the start of your turn, you may examine the bottom card of your location deck.


Cards List[]

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Favored Card Type: Spell Recommended Starting Deck
Weapon -

☐ 1

-
Spell 5

☐ 6 ☐ 7

Armor -

☐ 1

Item 2

☐ 3

Ally 3

☐ 4 ☐ 5

Blessing 5

☐ 6 ☐ 7 ☐ 8


Mummy's Mask[]

Skills[]

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Strength d6 ☐+1 ☐+2
Dexterity d4 ☐+1
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☐+1 ☐+2 ☐+3
Wisdom d8 ☐+1 ☐+2 ☐+3
Survival Wisdom +2
Charisma d10 ☐+1 ☐+2 ☐+3 ☐+4
Diplomacy Charisma +2
Divine Charisma +3

Role Powers[]

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Hand Size 6 ☐ 7
Proficient with Light Armors
When you play a card that has the Fire (☐ or Poison) and Attack traits on any check, add 1d8.
You may recharge a blessing to examine the top 2 (☐ or 3) cards of any location deck (☐ and put them back in any order). You may not use this power during an encounter.
You may discard a spell to banish a card that has the Curse trait next to the deck of a character at your location.

Recursor[]

"What happens can always happen again, and thus it can always happen forever."

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Hand Size 6 ☐ 7 ☐ 8
Proficient with Light Armors
When you play a card that has the Fire (☐ or Poison) and Attack traits on any check, add 1d8 (☐ 2d8).
You may recharge a blessing to examine the top 2 (☐ or 3) cards of any location deck (☐ and put them back in any order). You may not use this power during an encounter.
You may discard (☐ or recharge) a spell (☐ or card) to banish a card that has the Curse trait next to the deck of a character at your location.
☐ When you (☐ or any character) would banish a card that has the Curse trait, you may put that card in your hand instead of banishing it. You may return a card with the Curse trait to the box to add 1d4 (☐ plus its adventure deck location) to any check.
☐ You may evade your encounter with a bane; if you do, suffer a scourge.

Seeker[]

"A seeker finds truth in any place that truth doesn’t volunteer itself."

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Hand Size 6 ☐ 7 ☐ 8
Proficient with Light Armors
When you play a card that has the Fire (☐ or Poison) and Attack traits on any check, add 1d8.
You may recharge a blessing to examine the top 2 (☐ or 3) (☐ or 4) cards of any location (☐ or any) deck (☐ and put them back in any order). You may not use this power during an encounter.
You may discard a spell to banish a card that has the Curse trait next to the deck of a character at your location.
☐ You may recharge a card to add 1d8 to your check (☐ or a check by a character at your location) against a bane that has the Trigger (☐ or Undead) trait.
☐ When you defeat a bane that has the Trigger trait, you may draw a card (☐ or recharge a random card from your discard pile).

Cards List[]

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Favored Card Type: Spell Recommended Starting Deck
Weapon -

☐ 1 ☐ 2

-
Spell 5

☐ 6 ☐ 7

Cure (2), Elemental Treaty, Fireblade (2)
Armor 1

☐ 2

Crocodile Skin Armor
Item 2

☐ 3

Flame Staff, Holy Water Grenade
Ally 2

☐ 3 ☐ 4

Camel, Pahmet Clansman
Blessing 5

☐ 6 ☐ 7

Blessing of the Ancients (2)



Note: Alahazra is the Owner of the card Seer's Headdress and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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