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Zadim is a human Slayer. As the class iconic, he has represented the Slayer class since it was introduced to PFRPG in the Advanced Class Guide.

Mummy's Mask

Zadim debuted in the 4th AP.

 Skills

Strength d8 ☐+1 ☐+2 ☐+3 ☐+4
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +2
Stealth Dexterity +2
Constitution d8 ☐+1
Intelligence d8 ☐+1 ☐+2 ☐+3
Craft Intelligence +1
Wisdom d6 ☐+1 ☐+2
Charisma d4 ☐+1

Pre-Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors Weapons
You may recharge a card to examine the top card of your location deck.
You may recharge a card to add your Intelligence skill (☐+2) to your check that invokes the Poison (☐ or Acid or Undead) trait.
You may discard (☐ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.

Executioner Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors Weapons
You may recharge a card to examine the top (☐ or bottom) card of your location deck.
You may recharge a card to add your Intelligence skill (☐+2) to your check that invokes the Poison (☐ or Acid or Undead) (☐ or Obstacle or Trap) trait.
You may discard (☐ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill (☐+2) to a combat check by a character at your location.
☐ When an item that has the Poison trait requires you to banish or bury a card from your hand to your deck, you may discard (☐ or recharge) it instead.
☐ You may ignore a monster's immunity to the Poison trait.
☐ After you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.

Outrider Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors ☐ Heavy Armors Weapons
You may recharge a card to examine the top card (☐ or top 2 cards) of your location deck.
You may recharge a card to add your Intelligence skill (☐+2) to your check that invokes the Poison (☐ or Acid or Undead) trait (☐ or is against a card that has the Trigger trait).
You may discard (☐ or recharge) (☐ or shuffle into your deck) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.
☐ When you defeat a monster, you may examine the top card of your location deck. (☐ Then you may put it under the top card of its deck.)
☐ When another character encounters a bane that has the Poison or Trigger trait, you may move to that character's location.

Cards List

  • Favored Card Type: Weapon
Recommended Starting Deck
Weapon 5

☐ 6 ☐ 7

Khopesh, Kukri (3), Whip
Spell
Armor 2 ☐ 3 ☐ 4 Crocodile Skin Armor, Crocodile Skin Shield
Item 3 ☐ 4 ☐ 5 Bladeguard, Crowbar, Noxious Bomb
Ally 2 ☐ 3 ☐ 4 Dhabba, Pahmet Clansman
Blessing 3 ☐ 4 ☐ 5 Blessing of the Ancients (2), Blessing of the Elements