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Occult Adventures - Yoon

Yoon is a human Kineticist. As the class iconic, she has represented the Kineticist class since it was introduced to PFRPG in Occult Adventures.

Mummy's Mask

Yoon debuted in the 4th AP.

 Skills

Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +1
Stealth Dexterity +2
Constitution d10 ☐+1
Fortitude Constitution +2
Intelligence d6 ☐+1 ☐+2 ☐+3
Wisdom d4 ☐+1 ☐+2 ☐+3
Charisma d6 ☐+1 ☐+2

Pre-Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing to add your Fortitude skill and the Fire trait to your combat check. You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded.
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.

Firestarter Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing (☐ or a card that has the Fire trait) to add your Fortitude skill and the Fire trait to your combat check (☐ or your check to defeat a barrier). You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded (☐ and another 1d6 if any of the discarded cards has the Fire trait).
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3.
At the end of your turn, you may recharge a blessing from your discard pile.
☐ You may recharge a card to add 1d10 to your Charisma (☐ or Disable) non-combat check.
☐ You may bury an ally to evade your encounter (☐ or to reduce damage dealt to you to 0).

Pan-Elementalist Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors ☐ Weapons
You may recharge (☐ or shuffle into your deck) a blessing to add your Fortitude skill and the Fire (☐ or Acid, Cold, or Electricity) trait to your combat check. You may additionally discard any number of cards to add 1d6 (☐ 1d8) for each card discarded (☐ and each card's traits).
When you are dealt Acid, Cold, Electricity, or Fire damage, you may reveal a card that has a trait matching that type to reduce the damage by 3 (☐ 5).
At the end of your turn, you may recharge a blessing from your discard pile.
☐ Add 1d4 (☐ 1d6) to your check for each of the following traits that it invokes: Acid, Cold, Electricity, and Fire.
☐ At the start of your turn, you may exchange a card in your hand with a card in your discard pile that has the Acid, Cold, Electricity, or Fire trait (☐ or a blessing).

Cards List

  • Favored Card Type: Blessing
Recommended Starting Deck
Weapon 2

☐ 3 ☐ 4

Blowgun, Torch
Spell
Armor 1 ☐ 2 Armored Kilt
Item 2 ☐ 3 ☐ 4 Acid Flask, Flash Freeze
Ally 4 ☐ 5 ☐ 6 Camel, Dhabba, Porcupine, Shock Lizard
Blessing 6 ☐ 7 ☐ 8 ☐ 9 Blessing of the Ancients (2), Blessing of the Elements (4)
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