Pathfinder Adventure Card Game Wiki
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Core[]

Wand of Flame
check to acquire
POWERS
For your combat check, bury or banish to use 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Arcane 11 or Divine 13 check to recharge it instead.

Classic[]

Wand of Flame
SS-2, PFTALES-2 item
Check to acquire
6
Powers

For your combat check, bury this card to roll 1d6 plus a number of d6 equal to the scenario's adventure deck number; you may additionally discard a spell to add your Arcane or Divine skill.

You may succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.

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