FANDOM


Fighter - Valeros

Valeros is a good-hearted former mercenary whose longing for adventure convinced him to flee an arranged betrothal to a farmer's daughter. He trained himself in swordplay and spent many years as a mercenary, but now he fights for those in need. Though noble of heart and fiercely loyal, Valeros hides such sentiments under a jaded and crass demeanor, frequently observing that there's nothing better than "an evening of hard drinking and soft company."

Rise of the Runelords

Skills

Show/Hide


Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d8 ☐+1
Constitution d8 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2
Wisdom d4 ☐+1 ☐+2 ☐+3 ☐+4
Charisma d6 ☐+1 ☐+2
Diplomacy Charisma +2

Role Powers

Show/Hide


Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) to another character's combat check at your location.
When you play a weapon, you may recharge it instead of discarding it.

Guardian

Adept at the use of heavy armors, these fighters hold the line in the face of any assault, defending their allies from even the greatest foes.

Show/Hide


Hand Size 4 ☐ 5 ☐ 6 7
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) (+3) to another character's combat check at your location.
When you play a weapon ( or armor), you may recharge it instead of discarding it.
When another character at your location is dealt Combat damage, reduce that damage by 1 ( 2).
Add 2 ( 4) to your check to acquire an armor.
When you play a blessing to add to your Constitution check, add d12 instead of the normal die.

Weapon Master

Experts in the use of all weapons—be they bladed, blunt, fired, or thrown—these masterful warriors can turn any tool into a weapon of war.

Show/Hide


Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (☐+2) (+3) (+4) (+5) to another character's combat check at your location.
When you play a weapon, you may recharge it ( or shuffle it into your deck) instead of discarding it.
You may use Melee in place of Ranged when using a weapon with the Ranged trait.
Add 2 ( 4) to your check to acquire a weapon.
When you play a blessing to add to your Strength check, add d12 instead of the normal die.

Cards List

Show/Hide


Favored Card Type: Weapon Recommended Starting Deck
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Dagger, Longsword (2), Mace, Shortsword
Spell
Armor 3 ☐ 4 ☐ 5 Chain Mail, Wooden Shield (2)
Item 2 ☐ 3 ☐ 4 Mattock, Potion of Hiding
Ally 2 ☐ 3 ☐ 4 Night Watch, Standard Bearer
Blessing 3 ☐ 4 Blessing of the Gods (3)

Skull & Shackles

Skills

Show/Hide


Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d6 ☐+1
Constitution d8 ☐+1 ☐+2 ☐+3 ☐+4
Fortitude Constitution +1
Intelligence d4 ☐+1
Wisdom d6 ☐+1 ☐+2
Charisma d8 ☐+1 ☐+2 ☐+3
Diplomacy Charisma +1

Role Powers

Show/Hide


Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.

Corsair

Corsairs are fierce rovers of the sea who insist that "corsair" just sounds must more trustworthy than "filthy pirate".

Show/Hide


Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (+2) (+3) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may recharge a weapon to add the Swashbuckling trait to your check.
Add 2 ( 4) to your check to defeat a monster that has the Captain or Pirate trait or a ship.
When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck instead.
Recharge a card to reduce Structural damage dealt to your ship by 1 ( 2).

Tactician

Tacticians view the bigger picture on the battlefield, training warriors to work as a team.

Show/Hide


Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
Add 1d4 (☐+1) (+2) (+3) (+4) to another character's combat check at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may recharge an ally to add 1 plus its adventure number, if any, to your combat ( or non-combat) check.
When another character encounters a villain, you may immediately move.
Add 2 ( 4) to your check to defeat a henchman or villain.

Cards List

Show/Hide


Favored Card Type: Weapon Recommended Starting Deck
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Boarding Axe, Boarding Pike, Longsword, Mace, Short Sword
Spell
Armor 2 ☐ 3 ☐ 4 Buckler, Chain Shirt
Item 2 ☐ 3 ☐ 4 Potion of Fortitude, Potion of Glibness
Ally 3 ☐ 4 ☐ 5 Boatswain, Captain, Master-at-Arms
Blessing 3 ☐ 4 Blessing of the Gods (3)

Fighter Class Deck

Skills

Show/Hide


Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d6 ☐+1
Constitution d8 ☐+1 ☐+2
Fortitude Constitution +1
Intelligence d6 ☐+1 ☐+2
Wisdom d4 ☐+1 ☐+2 ☐+3 ☐+4
Charisma d8 ☐+1 ☐+2
Diplomacy Charisma +3

Role Powers

Show/Hide


Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.

Daredevil

When daredevils come to battle, they throw themselves directly in a monster's path. You'll have to scramble to get your licks in.

Show/Hide


Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) (+3) to a combat check by another character at your location.
When you would discard a weapon ( or armor) for its power, you may recharge it (☐ or shuffle it into your deck) instead.
When another character at your location is dealt damage, you may reduce that damage by 1 ( 2).
When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ( and you may recharge the blessing instead of discarding it).

Liberator

Should the innocent be restrained, the liberators' will shall conquer.

Show/Hide


Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
Reveal an ally from your hand to add 1d6 (☐+1) (☐+2) (+3) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it (☐ or shuffle it into your deck) instead.
You may discard a weapon ( or armor) to recharge a random ally from your discard pile.
Before you are dealt damage, you may display 1 ( 2) ( any number of) allies; after you are dealt damage, return them to your hand.
After you banish an ally, bury a random ally from the box.

Cards List

Show/Hide


Favored Card Type: Weapon or Ally Recommended Starting Deck*
Weapon 5 ☐ 6 ☐ 7 ☐ 8 Glaive, Greatclub, Longspear, Longsword, Mace
Spell
Armor 2 ☐ 3 ☐ 4 Chain Mail, Leather Armor
Item 2 ☐ 3 ☐ 4 Crowbar, Signal Whistle
Ally 3 ☐ 4 ☐ 5 Master-at-Arms, Night Watch, Quartermaster
Blessing 3 ☐ 4 Blessing of the Gods (3)

*The official Fighter Class Deck tier 1 pregen usable in Organized Play, found on Paizo forums [link].

Note: Valeros is the Owner of the card Tankard, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.