Born into a clan of nomadic wanderers, Seoni wears dozens of runic tattoos that tell the ancient stories of her people and aid her in drawing upon their arcane powers. Quick thinking and with a plan for every situation, she proudly exhibits the marks of her people and endlessly seeks new understanding of her magical abilities. She travels the world, dispelling myths that her people are nothing more than liars and thieves by righting injustices wherever she finds them.
Rise of the Runelords[]
Traits[]
Skills[]
Strength | d4 | ☐+1 |
---|---|---|
Dexterity | d8 | ☐+1 ☐+2 ☐+3 |
Constitution | d6 | ☐+1 ☐+2 |
Intelligence | d6 | ☐+1 ☐+2 ☐+3 |
Wisdom | d6 | ☐+1 ☐+2 |
Charisma | d12 | ☐+1 ☐+2 ☐+3 ☐+4 |
Arcane | Charisma +2 | |
Diplomacy | Charisma +2 |
Role Powers[]
Hand Size | 6 | ☐ 7 |
---|---|---|
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☐+1) (☐+2) with the Attack, Fire, and Magic traits. This counts as playing a spell. | ||
You automatically succeed at your check to recharge a spell (☐ or item) with the Arcane trait. |
Abyssal Sorcerer[]
The bloodline of these sorcerers is corrupted by an unholy taint from a fiendish ancestor or other foul influence.
Hand Size | 6 | ☐ 7 |
---|---|---|
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☐+1) (☐+2) (☐+3) (☐+4) with the Fire (☐ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. | ||
You automatically succeed at your check to recharge a spell (☐ or item) with the Arcane trait. | ||
☐ Reduce Fire (☐ and Acid and Cold) damage dealt to you by 1 (☐ 2). | ||
☐ When you play Blessing of Pharasma, add d12 instead of the normal die. | ||
☐ At the start of your turn, you may banish an ally to draw 3 cards. |
Celestial Sorcerer[]
The bloodline of these sorcerers is blessed by a celestial power, either from a celestial ancestor or through divine intervention.
Hand Size | 6 | ☐ 7 |
---|---|---|
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☐+1) (☐+2) (☐+3) (☐+4) with the Fire (☐ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. | ||
You automatically succeed at your check to recharge a spell (☐ or item) with the Arcane trait. | ||
☐ If you would fail a check by 1, you may bury a card to succeed. | ||
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). | ||
☐ When you play Blessing of Pharasma, add d12 instead of the normal die. |
Cards List[]
Favored Card Type: Spell | Recommended Starting Deck | ||
---|---|---|---|
Weapon | — | ☐ 1 | |
Spell | 3 | ☐ 4 ☐ 5 ☐ 6 | Arcane Armor, Force Missile, Invisibility |
Armor | — | ||
Item | 3 | ☐ 4 ☐ 5 ☐ 6 | Blast Stone, Bracers of Protection, Potion of Fortitude |
Ally | 4 | ☐ 5 | Guard (2), Guide, Troubadour |
Blessing | 5 | ☐ 6 ☐ 7 | Blessing of the Gods (5) |
Sorcerer Class Deck[]
Seoni returns with a new build and her face on the box.
Traits[]
Skills[]
Strength | d4 | ☐+1 ☐+2 |
---|---|---|
Dexterity | d6 | ☐+1 ☐+2 |
Constitution | d6 | ☐+1 ☐+2 |
Intelligence | d8 | ☐+1 ☐+2 ☐+3 |
Knowledge | Intelligence +2 | |
Wisdom | d6 | ☐+1 ☐+2 |
Charisma | d12 | ☐+1 ☐+2 ☐+3 ☐+4 |
Arcane | Charisma +2 | |
Diplomacy | Charisma +1 |
Role Powers[]
Hand Size | 6 | ☐ 7 |
---|---|---|
For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) and add the Attack, Force, and Magic traits. This counts as playing a spell. | ||
Add 2 (☐ 4) to your check to acquire a boon that has the Magic trait. |
Dragon Initiate[]
Dragon initiates slowly morph into wyrmlings, gaining fearsome powers along the way.
Hand Size | 6 | ☐ 7 |
---|---|---|
For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) (☐+5) (☐+8) and add the Attack, Force (☐ or Acid), and Magic traits. This counts as playing a spell. | ||
Add 2 (☐ 4) to your check to acquire a boon that has the Magic trait. | ||
☐ Reduce Combat damage (☐ or all damage) dealt to you by 2. | ||
☐ At the end of your turn (☐ or when you close a location), you may bury (☐ or recharge) a spell to move. |
Tattooed Mystic[]
These sorcerers are known for the artistry with which they adorn their bodies and the powerful magic they summon from them.
Hand Size | 6 | ☐ 7 ☐ 8 |
---|---|---|
For your combat check, you may discard a card to use your Arcane skill + 1d6 (☐+1) (☐+2) (☐+3) (☐+4) and add the Attack, Force, and Magic traits. This counts as playing a spell. | ||
Add 2 (☐ 4) to your check to acquire a boon that has the Magic trait. | ||
☐ When you attempt to acquire a boon, you may use your Knowledge skill in place of any listed skill for the check. | ||
☐ You gain the skill Craft: Charisma +1. | ||
☐ After you are dealt Acid, Cold, Electricity, or Fire damage, you may draw 1 card (☐ or 2 cards). | ||
☐ You may bury a card to add its adventure deck number to your check. |
Cards List[]
Favored Card Type: Spell | Recommended Starting Deck* | ||
---|---|---|---|
Weapon | — | ☐ 1 | |
Spell | 3 | ☐ 4 ☐ 5 ☐ 6 | Arcane Armor, Black Spot, Confusion |
Armor | — | ||
Item | 3 | ☐ 4 ☐ 5 ☐ 6 | Bracers of Protection, Caltrops, Codex |
Ally | 4 | ☐ 5 | Guide, Jinx Eater, Sage, Turtle |
Blessing | 5 | ☐ 6 ☐ 7 | Blessing of Pharasma, Blessing of the Gods (4) |
*The official Sorcerer Class Deck tier 1 pregen usable in Organized Play, found on Paizo forums [link].
Wrath of the Righteous[]
Traits[]
Skills[]
Strength | d6 | ☐+1 |
---|---|---|
Dexterity | d4 | ☐+1 ☐+2 |
Constitution | d6 | ☐+1 ☐+2 |
Intelligence | d8 | ☐+1 ☐+2 ☐+3 ☐+4 |
Knowledge | Intelligence +2 | |
Wisdom | d6 | ☐+1 ☐+2 |
Perception | Wisdom +2 | |
Charisma | d12 | ☐+1 ☐+2 ☐+3 ☐+4 |
Arcane | Charisma +2 |
Role Powers[]
Hand Size | 6 | ☐ 7 |
---|---|---|
Before your combat check, you may discard a card to draw a card that has the Arcane (☐ or Magic) trait from your discard pile. | ||
You may automatically succeed at your check to recharge a spell (☐ or an item) that has the Attack trait. | ||
When you acquire an ally (☐ or a spell), you may draw a card. |
Elemental Master[]
Element masters command their surroundings, which will soon become your surroundings.
Hand Size | 6 | ☐ 7 ☐ 8 |
---|---|---|
For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word "mastered."
☐ Acid ☐ Cold ☐ Electricity ☐ Fire | ||
☐ You may add 1 mastered trait to your check. | ||
Before your combat check, you may discard a card to draw a card that has the Arcane (☐ or Magic) or mastered trait from your discard pile. | ||
You may automatically succeed at your check to recharge a spell (☐ or an item) that has the Attack or mastered trait. | ||
When you acquire a card that has a mastered trait or an ally (☐ or a spell), you may draw a card. | ||
☐ Add 4 to your check that has a mastered trait. | ||
Reduce damage of a mastered type dealt to you by 2 (☐ 4). |
Corruptor[]
All power corrupts. And all corruption is power.
Hand Size | 6 | ☐ 7 |
---|---|---|
Proficient with | ☐ Light Armors | |
Before your combat check, you may discard a card to draw a card that has the Arcane (☐ or Magic) (☐ or Corrupted) trait from your discard pile. | ||
You may automatically succeed at your check to recharge a spell (☐ or an item) that has the Attack trait. | ||
When you acquire an ally (☐ or a spell) (☐ or a card that has the Corrupted trait), you may draw a card. | ||
☐ You may treat a card in your hand that has the Corrupted trait as if it has the same powers as the top (☐ or any) card in the blessings discard pile. This counts as playing a blessing. | ||
☐ After the first exploration of your turn, you may examine the top card (☐ and bottom card) of your location deck. (☐ You may encounter 1 such card that has the Arcane or Corrupted trait.) |
Cards List[]
Favored Card Type: Spell | Recommended Starting Deck | ||
---|---|---|---|
Weapon | — | ☐ 1 | |
Spell | 5 | ☐ 6 ☐ 7 | Dazzle, Force Missile, Frigid Blast, Glibness, Sagacity |
Armor | 1 | ☐ 2 | Padded Armor |
Item | 2 | ☐ 3 ☐ 4 | Codex, Potion of Striding |
Ally | 3 | ☐ 4 ☐ 5 | Blackwing Librarian, Frog, Teamster |
Blessing | 4 | ☐ 5 ☐ 6 | Blessing of Ascension (4) |
Note: Seoni is the Owner of the Arcane Staff, and may thus start with it in her starting deck instead of a listed item, even though it does not have the Basic trait.
Core Set[]
Seoni is a young, natural-born leader, bringing the wisdom of her tribe of nomads to the rest of Golarion. Each of her dozens of tattoos tells a story of her people, many of which are punctuated by the blasts of fire she can summon at a thought. She is youthful, but she knows more than most.
Traits[]
Skills[]
Strength | d4 | ☐+1 ☐+2 |
---|---|---|
Dexterity | d6 | ☐+1 ☐+2 ☐+3 |
Constitution | d6 | ☐+1 |
Intelligence | d8 | ☐+1 ☐+2 ☐+3 |
Knowledge | Intelligence +1 | |
Wisdom | d6 | ☐+1 ☐+2 |
Charisma | d12 | ☐+1 ☐+2 ☐+3 ☐+4 |
Arcane | Charisma +2 | |
Diplomacy | Charisma +2 |
Role Powers[]
Hand Size | 6 | ☐ 7 |
---|---|---|
Proficiencies | Arcane | |
For your combat check, you may discard a card (☐ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell. | ||
On your check to recharge an Arcane spell (☐ or an Arcane item), you automatically succeed. (☐ You may instead shuffle it into your deck.) |
Celestial Runecaster[]
They cover themselves in tattoos to harness their power. These cannot be hidden.
Hand Size | 6 | ☐ 7 ☐ 8 |
---|---|---|
Proficiencies | Arcane | |
For your combat check, you may discard a card (☐ or recharge a spell) to use Arcane + 2d4 (☐ 2d6) plus the card's level and add the Attack, Force (☐ or Divine), and Magic traits. This counts as playing a spell. | ||
On your check to recharge an Arcane spell (☐ or an Arcane item), you automatically succeed. (☐ You may instead shuffle it into your deck.) | ||
☐ On your blessed check or your check at a Sacred location, you may reroll a die. | ||
☐ When you suffer Acid or Cold (☐ or Electricity or Fire) damage, reduce it by 1. | ||
☐ At the end of your turn, you may (☐ examine the top card of any location, then may) move. |
Dreamweaver[]
Nightmares can be woven too.
Hand Size | 6 | ☐ 7 ☐ 8 |
---|---|---|
Proficiencies | Arcane | |
For your combat check, you may discard a card (☐ or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing a spell. | ||
On your check to recharge an Arcane spell (☐ or an Arcane item), you automatically succeed. (☐ You may instead shuffle it into your deck.) | ||
☐ At the start of your turn, you may draw up to 2 (☐ 3) cards; if you do, recharge that many cards. | ||
☐ Gain the skill Perception: Intelligence +2. On a local check against a barrier, you may recharge a spell (☐ or boon) to add 1d4. | ||
☐ After your exploration, you may recharge the top 2 cards of your deck (☐ then another local character may recharge the top 2 cards of their deck). | ||
☐ After your location is shuffled, you may examine its top card. |
Cards List[]
Favored Card Type: Spell | Recommended Starting Deck | ||
---|---|---|---|
Weapon | 1 | ☐ 2 | Any 1 |
Spell | 5 | ☐ 6 ☐ 7 ☐ 8 | Confusion, Deflect, Force Missile, 2 others |
Armor | 0 | ||
Item | 2 | ☐ 3 ☐ 4 | Caltrops, 1 other |
Ally | 4 | ☐ 5 ☐ 6 | Teamster, 3 others |
Blessing | 3 | ☐ 4 ☐ 5 | Incitation, 2 others |
Note: Seoni is the Owner of the Arcane Staff, and may thus start with it in her starting deck instead of a listed item, even though it does not have the Basic trait.