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Paladin - Seelah

As a starving young orphan, Seelah encountered a paladin and became fascinated by her shining helm. She stole the helmet, an act that led to the paladin's death in a subsequent battle. In the aftermath, the guilt-stricken girl climbed onto the holy warrior's pyre, only to be saved by the other paladins, who took her in and made her one of them. At first, Seelah fought to atone for her deeds, but since she has become a full and devout champion of Iomedae, goddess of justice.

Rise of the Runelords Character Add-On Deck

Traits

Skills

Strength d8 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d4 ☐+1
Constitution d8 ☐+1 ☐+2 ☐+3
Intelligence d4 ☐+1 ☐+2
Wisdom d8 ☐+1 ☐+2 ☐+3
Divine Wisdom +2
Charisma d10 ☐+1 ☐+2

Role Powers

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Hand Size 4 ☐ 5
Proficient with Light Armors | Heavy Armors | Weapons
You may discard the top card of your deck to add 1d6 (☐+1) to your check. If the top card was a blessing (☐ or spell), recharge it instead of discarding it.
You may examine the top card of your location deck at the start (☐ or end) of your turn. If it's a boon, put it on the bottom of the deck.


Crusader

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Champions of their deity's cause, these heroes battle evil by relying on their skill at arms and the holy might of their righteous lord.

Hand Size 4 ☐ 5 6
Proficient with Light Armors | Heavy Armors | Weapons
You may discard the top card of your deck to add 1d6 (☐+1) (+2) (+3) to your check. If the top card was a blessing (☐ or spell), recharge it instead of discarding it.
You may examine the top card of your location deck at the start (☐ or end) of your turn. If it's a boon, put it on the bottom ( or underneath the top card) of the deck.
When another character at your location is dealt Combat damage, reduce that damage by 1.
Add 1d8 with the Magic trait to your check to defeat a bane with the Undead trait.
When you play the Blessing of Iomedae, you may recharge it ( or shuffle it into your deck) instead of discarding it.


Hospitaler

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These holy knights bring justice to foes but share their mercy with allies, healing and fortifying the righteous with their deity's holy might.

Hand Size 4 ☐ 5 6 7
Proficient with Light Armors | Heavy Armors | Weapons
You may discard the top card of your deck to add 1d6 (☐+1) (+2) (+3) to your check. If the top card was a blessing (☐ or spell), recharge it instead of discarding it.
You may examine the top card of your location deck at the start (☐ or end) of your turn. If it's a boon, put it on the bottom ( or underneath the top card) of the deck.
During your turn, you may bury a Divine card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
When you play Blessing of Iomedae, you may recharge it ( or shuffle it into your deck) instead of discarding it.

Cards List

Favored Card Type: Armor Recommended Starting Deck
Weapon 3 ☐ 4 ☐ 5 Longsword, Mace, Short Sword
Spell 1

☐ 2 ☐ 3

Cure

Armor 3 ☐ 4 ☐ 5 Half-Plate (2), Wooden Shield
Item
Ally 2 ☐ 3 ☐ 4 Night Watch, Standard Bearer
Blessing 6 ☐ 7 ☐ 8 Blessing of the Gods (6)


Wrath of the Righteous

Traits

Skills

Strength d8 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +3
Dexterity d4 ☐+1
Constitution d8 ☐+1 ☐+2
Fortitude Constitution +1
Intelligence d4 ☐+1
Wisdom d8 ☐+1 ☐+2 ☐+3
Divine Wisdom +1
Charisma d10 ☐+1 ☐+2 ☐+3 ☐+4
Diplomacy Charisma +1

Role Powers

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Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
When you attempt a check before you act, you may use your Charisma skill instead of any listed skill.
You may discard the top card of your deck to add 1d6 (☐+1) to any check by a character at your location. (☐ If that character defeats a monster on that check, he may draw a card.)
When you acquire a boon that has the Corrupted trait, bury it.


Inheritor's Blade

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Iomedae's most trusted champions serve the Inheritor with a zeal unmatched in Golarion.

Hand Size 4 ☐ 5 ☐ 6 7
Proficient with Light Armors | Heavy Armors | Weapons
When you attempt a check before you act, you may use your Charisma skill instead of any listed skill.
You may discard the top card of your deck to add 1d6 (☐+1) to any check by a character at your location. (☐ If that character defeats a monster on that check, he may draw a card.)( If

the top card has the Heavy Armor or Sword trait, recharge it instead of discarding it.)

When you acquire a boon that has the Corrupted trait, bury it. ( If it does not have that trait, you may give it to a character at your location.)
You may be dealt 1 Combat damage to reduce Combat ( or any type of) damage dealt to a character at your location by 1 ( 2) ( 3).
When you play a blessing that has the Iomedae trait, a character at your location may shuffle an ally in their discard pile into his deck.


Wardenstone Sentry

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Guard the wardstones, the sentries were told. Should they fall, seek out more wardstones.

Hand Size 4 ☐ 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
When you attempt a check before you act, you may use your Charisma skill (+2)(+4) instead of any listed skill.
You may discard the top card of your deck to add 1d6 (☐+1)(+2)(+3) to any check by a character at your location. (☐ If that character defeats a monster on that check, he may draw a card.)
When you acquire a boon that has the Corrupted trait, bury it.( If it is your turn, you may then explore again.)
You may add 1d8 and the Magic trait to your check to defeat a bane that has the Demon ( or Undead) trait.
When another character encounters a monster that has the Cultist or Demon trait, you may immediately move to his location.

Cards List

Favored Card Type: Blessing Recommended Starting Deck
Weapon 4 ☐ 5 ☐ 6
Spell 1

☐ 2 ☐ 3

Armor 3 ☐ 4
Item 1
Ally 2 ☐ 3 ☐ 4
Blessing 4 ☐ 5 ☐ 6 ☐ 7


Paladin Class Deck

Traits

Skills

Strength d10 ☐+1 ☐+2 ☐+3 ☐+4
Melee Strength +2
Dexterity d4 ☐+1 ☐+2
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2
Wisdom d8 ☐+1 ☐+2 ☐+3
Divine Wisdom +1
Charisma d8 ☐+1 ☐+2
Diplomacy Charisma +3

Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).


Faith Healer

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Those who fight with honor deserve succor for their wounds. Those of good faith shall receive it.

Hand Size 5 ☐ 6 7
Proficient with Light Armors | Heavy Armors | Weapons
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck. ( Then you may draw a card.)
At the start of your turn, you may examine the top card of your location deck. If it is a boon, ( encounter it or) put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).
When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card that has the Divine trait to recharge it instead of discarding it.
When a character at your location attempts a check before he acts, add 2 ( 4).
At the start of another character's turn, you may recharge a blessing to move that character to your location. That character may not move during his move step.
When a character at your location does not defeat a non-villain bane he encounters, you may recharge a card to put that bane on top of your location deck.


Light of the Sword

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The Inheritor’s gaze falls on those who fear the light.

Hand Size 5 ☐ 6
Proficient with Light Armors | Heavy Armors | Weapons
At the start of your (☐ or any) turn, you may choose another character at your location, then discard a card. That character shuffles 2 (☐ 3) random cards from his discard pile into his deck.
At the start of your turn, you may examine the top card of your location deck. If it is a boon, ( you may) put it on the bottom of the deck (☐ and add 1d6 to your next check this turn).
Add 2 ( 4) to your combat check that has the Sword trait; you may discard ( or recharge) a card to add another 1d8 and the Fire and Magic traits.
At the end of your turn, you may exchange a card in your hand for a weapon ( or a spell) in your discard pile.
At the start of each turn, you may recharge a card that has the Sword trait ( or put it on top of your deck) to examine the top card of your location deck.

Cards List

Favored Card Type: Spell or Item Recommended Starting Deck
Weapon 4 ☐ 5 ☐ 6 ☐ 7
Spell 1

☐ 2

Armor 3 ☐ 4
Item 1 ☐ 2
Ally 3 ☐ 4 ☐ 5
Blessing 3 ☐ 4 ☐ 5


Note: Seelah is the Owner of the card Paladin Helm, and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.