FANDOM


Monk - Sajan

Born into a warrior caste in a far-off land, Sajan turned his back on his duties to search for his twin sister, a fellow martial artist taken from their land by a distant lord. Under sentence of death in his homeland for desertion, he obsessively seeks clues that could reunite him with his twin. Sajan has traveled many lands and has been slow to trust the impulsive natives of those realms, but offers insight and skill to any whom he deems worthy of joining him on his quest..

Rise of the Runelords Character Add-On Deck

Skills

Strength d6 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Acrobatics Dexterity +2
Constitution d6 ☐+1 ☐+2
Fortitude Constitution +2
Intelligence d6 ☐+1 ☐+2
Wisdom d8 ☐+1 ☐+2 ☐+3
Charisma d6 ☐+1 ☐+2

Role Powers

Show/Hide table
Hand Size 4 ☐ 5 ☐ 6
For your combat check, you may roll your Dexterity die (☐ and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.
You may play any number of blessings on your combat check; recharge them instead of discarding them.

Drunken Master

Show/Hide table
A have of inebriation separates the mind and bodies of these martial masters, making them free to fight as the eddies of life move them.
Hand Size 4 ☐ 5 ☐ 6 7
Proficient With Weapons
For your combat check, you may roll your Dexterity die (☐ and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.
You may play any number of blessings on your combat check; recharge them instead of discarding them.
When dealt damage other than Combat damage, reduce that damage by 1 ( 2) ( 3).
When you play a boon with the Liquid trait, succeed at a Fortitude 6 check to recharge it instead of banishing it.
Add 6 to your check to acquire a boon with the Liquid trait.
At the start of your turn, you must draw 1 card.

Zen Archer

Show/Hide table
These mystical masters of the bow fire not at what they see, but where the energies of the cosmos guide their shots.
Hand Size 4 ☐ 5 ☐ 6 7
Proficient with Weapons
For your combat check, you may roll your Dexterity die (☐ and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.
You may play any number of blessings on your combat check; recharge them instead of discarding them.
When dealt damage other than Combat damage, reduce that damage by 1 ( 2).
When you play a weapon with the Ranged trait, you may recharge it instead of discarding it.
Add 2 ( 4) to your check to acquire a boon with the Ranged trait.
When you start your turn with no cards in your hand, you may draw 1 card.

Cards List

Favored Card Type: Item Recommended Starting Deck
Weapon ☐ 1 ☐ 2 ☐ 3
Spell ☐ 1
Armor
Item 4 ☐ 5 ☐ 6 Amulet of Mighty Fists, Caltrops, Holy Water, Potion of Glibness
Ally 3 ☐ 4 ☐ 5 Guide, Sage, Troubadour
Blessing 8 ☐ 9 ☐ 10 Blessing of the Gods (8)