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Witch - Raheli

The nation of Zi Ha is the homeland of the blue-skinned Samsarans, known for their inherent goodness and generosity. That is something Raheli is willing to take advantage of. The long-haired witch has a peculiar talent of using her hair as a weapon, gathering up all available items and flinging them with her tresses. Whose items those are is of little concern to her. She might ensorcell others to gain their mission, or just bonk them unconscious with their own stuff and move on.

Witch Class Deck[]

Skills[]

Strength d6 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Disable Dexterity +2
Constitution d6 ☐+1
Intelligence d8 ☐+1 ☐+2 ☐+3 ☐+4
Knowledge Intelligence +2
Wisdom d6 ☐+1 ☐+2
Charisma d6 ☐+1 ☐+2

Role Powers[]

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Hand Size 5 ☐ 6
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check.

Gravewalker[]

The gravewalker eschews the standard animalian familiar for a poppet made of human skin. This is often not a popular choice.

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Hand Size 5 ☐ 6
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 ( 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. ( If the check invokes the Undead trait, add 1d6 for each item instead of 1d4.)
On your check that invokes the Undead ( or Cold, Mental, or Poison) trait, you may discard ( or recharge) a spell to reroll the dice; take the new result.
You may treat non-villain monsters you defeat as if they have the Undead trait.
You may banish a monster displayed next to your cohort to reduce damage deal to you to 0 ( or to examine your location).

Night-Haired Witch[]

Keep your gaze up when you see the night-haired witch. Something is likely headed for your skull.'

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Hand Size 5 ☐ 6 7
For your combat check, you may recharge a card to use your Dexterity skill + 1d8 ( 2d8) and add the Magic trait and the Bludgeoning, Piercing, or Slashing trait. (☐ If you succeed at the check, you may draw a card.)
On your check to defeat (☐ or your check to acquire an item or a spell), you may recharge any number of items to add 1d4 for each item recharges (☐ plus the items' highest adventure deck number) to your check. ( Then you may shuffle your deck.)
On your Dexterity check, you may discard a spell to reroll the dice; take the new result.
You may discard a spell or item to reduce Combat damage ( or any damage) dealt to you to 0.
When you fail to acquire a boon and would banish it, you may instead shuffle it back into ( or put it on top of) its location deck.

Cards List[]

Favored Card Type: Item Recommended Starting Deck*
Weapon
Spell 3 ☐ 4 ☐ 5 ☐ 6
Armor
Item 6 ☐ 7 ☐ 8 ☐ 9
Ally 3 ☐ 4 ☐ 5
Blessing 3 ☐ 4 ☐ 5
Cohort: Each scenario, choose a Witch Class Deck cohort
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