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These scenarios were observed in the iPad version of the game (1.0.3.1) from June 6, 2016.

Name Set Number Powers Reward Villian Henchmen
Prologue to Peril B 0 Add 2 to your checks to defeat banes. Each character receives a random item. Jubrayl Vhiski Bandits
Tutorial B 0 Tutorial Tutorial Tutorial Tutorial
Brigandoom! B 1 If a monster's power causes you to recharge one or more cards, do so, then

draw the same number of cards you recharged.

Each character receives a random item. Jubrayl Vhiski Bandits
The Poison Pill B 2 Add 2 to your checks to acquire allies. Each character receives a random weapon. Pillbug Podiker Poison Traps
Black Fang's Dungeon B 3 When any character encounters the henchman Ancient Skeleton, each other

character at that location must summon and encounter the henchman Ancient

Skeleton.

Each character chooses a type of boon, then receives a random card of that

type.

Black Fang Ancient Skeletons
Attack on Sandpoint 1 1 If you defeat a monster that has the Goblin trait, roll 1d6. On a 1, each

character at your location is dealt 1 Fire damage.

Each character gains a skill feat. Ripnugget and Stickfoot Tsuto Kaijitsu Goblin Raiders
Local Heroes 1 2 If you acquire an ally, you may immediately attempt to close your location.

If you fail the check to acquire an ally, discard the top card of the

blessings deck. To win this scenario, close all locations.

Each character receives a random ally. None 1 random ally per location
Trouble in Sandpoint 1 3 After a character encounters a Wrathful Sinspawn henchman, roll 1d6. On a

1, discard the top card of the blessings deck.

Each character gains a power feat. Erylium Koruvus Wrathful Sinspawn
Approach to Thistletop 1 4 The difficulty to defeat monsters that have the Goblin trait is increased

by 1d4.

Each character receives a random weapon. Gogmurt Tangletooth Bruthazmus Goblin Raiders
Thistletop Delve 1 5 The difficulty of checks to acquire items or weapons is increased by 2. Loot: Sihedron Medallion Nualia Lyrie Akenja Orik Vancaskerkin Goblin Raiders
Undead Uprising 2 1 When you defeat the henchman Zombie Minion from a location deck, it is

shuffled into a random open location deck.

Each character gains a power feat. Caizarlu Zerren Pidget Tergelson Dr. Habe Grayst Sevilla Zombie Minions
Crow Bait 2 2 When you discard more than 1 card as damage from a combat check, bury 1 of

those cards.

Each character receives a random armor. Rogors Craesby Scarecrow Golem Ghoul Scarecrows
Foul Misgivings 2 3 When you encounter a Haunt roll 1d6 and add the number of Haunts that have

been encountered and set aside. If the result is 5 or more, summon and

encounter the villain Iesha Foxglove.

Each character gains a skill feat. The Skinsaw Man Haunts
The Cult Exposed 2 4 When you acquire a spell, bury a card. Each character receives a random spell. Justice Ironbriar Skinsaw Cultists
Angel in the Tower 2 5 At the end of any turn, if the location Shadow Clock is open and no

character is there, the top card of the Blessings deck is discarded.

Loot: Impaler of Thorns, Medusa Mask, Sihedron Medallion, Snakeskin Tunic Xanesha Scarecrow Golem Charmed Faceless Stalkers
Battle at the Dam 3 4 The Dam may not be temporarily closed. Each character gains a power feat. Malugus Kreeg Kreeg Ogres
Here Comes the Flood 3 3 The villain Black Magga is not dealt into a location deck. Henchmen are

dealt with random blessings and allies (3 cards each) among the location decks. At the start of each turn, 1d4 cards are removed from the bottom of a random location. Black Magga secretly scores 1 point for each ally removed. When you acquire an ally, you score 1 point. The ally is put aside until the scenario's end. When there are no cards in the blessings deck or all location decks are empty, the scenario ends. If you have equal or more

points than Black Magga, you win the scenario.

All the allies that were acquired and put aside. None Per Location: 1 Nightbelly Boa, 1 blessing, 1 ally
Into the Mountains 3 5 When the third henchman is defeated, each character is dealt 1d6 Force

damage.

Loot: Headband of Vast Intelligence, Sihedron Medallion, Wand of Enervation Barl Breakbones Lamatar Bayden Lunderbud Hook Mountain Hags
The Fort in Peril 3 2 The difficulty of checks to acquire allies is decreased by 3. Each character gains a card feat. Jaagrath Kreeg Lucrecia Dorella and Hookmaw Kreeg Kaven Windstrike Kreeg Ogres
Them Ogres Ain’t Right 3 1 The difficulty to defeat Mammy Graul is increased by 1 for each Henchman

that has been defeated.

Each character gains a skill feat. Mammy Graul Ruckus Graul and Hound Crowfood Graul Graul Ogrekin
Sandpoint Under Siege 4 1 Start the blessings deck with 25 cards. At the start of each turn, randomly

choose an open location and reveal the top card. If it’s a boon, banish it;

if it’s a bane, shuffle it back in the location deck.

Each character gains a skill feat. Teraktinus Longtooth Jorgenfist Stone Giants
Jorgenfist 4 2 When you would defeat a monster that has the Giant trait, roll 1d6. On a 1,

the monster is undefeated.

Each character gains a card feat. Galenmir Longtooth Cinderma Jorgenfist Stone Giants
The Black Tower 4 3 Deal an extra spell into each location deck at the start of the scenario.

The difficulty to defeat monsters that have the Harpy trait is increased by

2. After you acquire a spell, bury a card from your hand.

Loot: Emerald Codex The Black Monk Harpy Monks
Under Jorgenfist 4 4 You must defeat both villains to win this scenario. After you defeat the

first villain, it is put aside without escaping. When the second villain is defeated and would not escape, she is banished, then choose a character at

that location to immediately encounter the first villain.

Each character gains a skill feat. Seleval, Zaelsar Enga Keckvia Lokansir Tyrant Trolls
The Ancient Library 4 5 All Hill Giant Runeslave henchmen gain the Undead and Zombie traits and are

immune to the Mental and Poison traits. If you defeat a henchman but do not close its location, shuffle the henchman back into its location deck, then

end your turn.

Loot: Mokmurian’s Club, Robe of Runes Mokmurian Headless Lord Forgefiend Hill Giant Runeslaves
Underneath Sandpoint 5 1 When you permanently close a location, you must succeed at a Wisdom or

Divine 8 check or end your turn.

Loot: Fanged Falchion, Revelation Quill The Scribbler Hounds of Lamashtu
Rimeskull 5 2 The villain Arkrhyst is placed alone in the Sihedron Circle location,

surrounded by 7 Stone Head locations.

Each character chooses a type of boon, then receives a random non-basic,

non-elite card of that type.

Arkrhyst Stone Heads
The Halls of Seduction 5 3 If you acquire an ally, reset your hand and end your turn. Each character gains a power feat. Mistress Delvahine Alu-Demon Sisters
Thassilonian Sins 5 4 You must defeat all three villains to win this scenario. After you defeat a

villain that cannot escape, any characters at that villain’s location may

immediately move.

Loot: Staff of Hungry Shadows, Summon Monster, Ordikon’s Staff Azaven, Ordikon, Jordimandus Xyoddin Xerriock Simulacra of Vraxeris
Into the Runeforge 5 5 The villain Karzoug Statue starts in the location Runeforge Hub, with

henchmen in the other locations as usual. If you defeat a henchman but do

not close the location, shuffle that henchman back into the location deck.

Loot: Runeforged Weapons Karzoug Statue Highlady Athroxis Warriors of Wrath
Cabin in the Snow 6 1 After you encounter a Haunt, your character gains 1 Haunting until the end

of the scenario. When the Wendigo is encountered, anyone may banish any number of Hauntings they have. Until the end of the turn, the difficulty of any check to defeat the Wendigo is decreased by 2 for each banished

Haunting.

Each character gains a power feat. Wendigo Karivek Vekker Silas Vekker Cannibal Haunts
The Road through Xin-Shalast 6 2 The villain Ghlorofaex is not shuffled into a location deck. When you

attempt to close a location, Ghlorofaex uses his power. When you encounter a henchman, if the number of henchmen that have been defeated is equal to the number of players, banish that henchman, add Ghlorofaex to the

location, and encounter him.

Each character chooses a type of boon, then receives a random non-basic,

non-elite card of that type.

Ghlorofaex Wardens of Runes
Scaling Mhar Massif 6 3 Closing a Death Zone increases the difficulty of checks to close all other

Death Zones by 2. To win the scenario, close all of the Death Zones.

Each character gains a skill feat. None Leng Spiders
Assault on the Pinnacle 6 4 When you defeat a bane, pick a type of boon other than loot to add a random

card of that type to Khalib's loot pile.

Loot: Chellan, Sword of Greed, and all cards in Khalib's loot pile Most High Ceoptra Khalib Viorian Dekanti Wardens of Runes
Into the Eye 6 5 No blessings deck is used. Shuffle Karzoug and 1 henchman per character

into the Runewell deck. Defeating a henchman or villain does not close the Runewell unless the deck is empty. Karzoug may not be defeated unless the

deck is empty.

Loot: Robes of Xin-Shalast, Karzoug’s Burning Glaive, Sihedron Tome Karzoug the Claimer Enslaved Blue Dragon Wardens of Runes

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