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Bard - Lem

Born a slave to human nobles in a land corrupted by devils, Lem was blessed with a quick wit that earned him easy work as an entertainer. He managed to escape from bondage, but he had to leave friends and family behind. Now he fights to ensure that no one else has to bear the burdens that weigh upon his memory. His greatest weapons are his easy laugh, his repertoire of inspirational music and tales, and—when need be—his quick blade.

Rise of the Runelords

Skills

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Strength d4 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2
Knowledge Intelligence +3
Wisdom d6 ☐+1 ☐+2
Charisma d10 ☐+1 ☐+2 ☐+3 ☐+4
Arcane Charisma +1
Diplomacy Charisma +3
Divine Charisma +1

Role Powers

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Hand Size 6
Proficient with ☐ Light Armors | ☐ Weapons
Once per check, you may recharge a card to add 1d4 (☐+1) (☐+2) to a check attempted by another character at your location.
At the start of your turn, you may exchange 1 card in your hand with 1 card of the same type in your discard pile.

Charlatan

Through guile and magic, these charming deceivers play on the hopes and desires of their marks as cannily as on any instrument.

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Hand Size 6 7 8
Proficient with ☐ Light Armors | ☐ Weapons
Once per check, you may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to a check attempted by another character at your location.
At the start of your turn, you may exchange 1 card in your hand with 1 card of the same type in your discard pile.
Add 2 to your check to acquire an ally ( or defeat a henchman) ( or villain).
You automatically succeed at your check to recharge a card with the Mental trait.
When you play Blessing of Shelyn, add d12 instead of the normal die.

Virtuoso

These experienced performers number among the greatest masters of their chosen art forms, transforming performances into forces capable of inspiring armies or crushing dreams.

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Hand Size 6 7
Proficient with ☐ Light Armors | ☐ Weapons
Once per check, you may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to a check attempted by ( you or) another character at your location.
At the start ( or end) of your turn, you may exchange 1 card in your hand with 1 card of the same type in your discard pile.
Add 2 to your check to acquire an ally.
Add 2 to your check to recharge ( or acquire) a spell.
When you play Blessing of Shelyn, add d12 instead of the normal die.

Cards List

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Favored Card Type: Spell Recommended Starting Deck
Weapon 1 ☐ 2 ☐ 3 Sling
Spell 4 ☐ 5 ☐ 6 Cure, Levitate, Sanctuary, Strength
Armor ☐ 1
Item 2 ☐ 3 ☐ 4 Codex, Thieves' Tools
Ally 3 ☐ 4 ☐ 5 Burglar, Sage, Troubadour
Blessing 5 ☐ 6 Blessing of the Gods (5)

Skull & Shackles

Skills

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Strength d4 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2 ☐+3
Craft Intelligence +1
Knowledge Intelligence +2
Wisdom d6 ☐+1 ☐+2
Charisma d10 ☐+1 ☐+2 ☐+3
Arcane Charisma +1
Diplomacy Charisma +3
Divine Charisma +1

Role Powers

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Hand Size 5 ☐ 6
Proficient with ☐ Light Armors | Weapons
You may recharge a card to add 1d4 (☐+1) (☐+2) to any check by a character at your location.
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.

Freebooter

Freebooters jump from ship to ship, unfettered by any crew.

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Hand Size 5 ☐ 6 7
Proficient with ☐ Light Armors | Weapons
You may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to any check by a character at your location.
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
For your check that has or is against a card that has the Firearm trait, gain the skill Ranged: Dexterity +2 until the end of the encounter.
When you encounter a bane that has the Task ( or Pirate) trait ( or a ship), you may recharge any number of allies; for each ally recharged, add 1d6 to the check to defeat the bane.
When you play a blessing on any check that has the Swashbuckling ( or Firearm) trait, add a d12 instead of the normal die.

Sea Singer

Sea singers keep up a crew's morale with a variety of chanties.

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Hand Size 5 ☐ 6 7
Proficient with ☐ Light Armors | Weapons
You may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to any check by a character at your location.
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
Add 1d4 ( 2d4) ( 3d4) to your non-combat check to defeat a bane ( or ship).
For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
When you roll on the Plunder Table, you may add or subtract 1 from the result.

Cards List

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Favored Card Type: Your Choice Recommended Starting Deck
Weapon 2 ☐ 3 ☐ 4 ☐ 5 Dagger, Shortbow
Spell 3 ☐ 4 Arcane Armor, Cure, Force Missile
Armor ☐ 1
Item 2 ☐ 3 Bracers of Protection, Potion of Fortitude
Ally 4 ☐ 5 ☐ 6 ☐ 7 Lookout, Quartermaster, Sailor, Swab
Blessing 4 ☐ 5 Blessing of the Gods (4)

Bard Class Deck

Skills

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Strength d4 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☐+1 ☐+2 ☐+3
Knowledge Intelligence +2
Wisdom d6 ☐+1
Charisma d12 ☐+1 ☐+2 ☐+3 ☐+4
Arcane Charisma +2
Diplomacy Charisma +2
Divine Charisma +2

Role Powers

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Hand Size 6 ☐ 7
At the start of your turn (☐ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.

Tent Preacher

Riding the circuit around Golarion, tent preachers can fire up a crowd with the power of old-time religion.

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Hand Size 6 ☐ 7 8
At the start of your turn (☐ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
Add 2 ( 4) to your check to recharge ( or acquire) a spell that has the Divine trait.
When you play a blessing on a non-combat Wisdom or Charisma check, you may add a d12 in place of the normal die.
You may recharge a spell that has the Divine trait to draw a card.
When you would recharge a card, you may shuffle it into your deck instead.

Arcane Tinkerer

Dabblers in magic, arcane tinkerers glean power from books they find.

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Hand Size 6 ☐ 7 8
At the start of your turn (☐ and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 (☐+1) (☐+2) (+3) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.
Add 2 ( 4) to your check to recharge ( or acquire) a spell that has the Arcane trait.
When you play a blessing on a non-combat Intelligence or Charisma check, you may add a d12 in place of the normal die.
You may recharge a spell that has the Arcane trait to draw a card.
When you would recharge a card, you may shuffle it into your deck instead.

Cards List

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Favored Card Type: Spell Recommended Starting Deck*
Weapon 1 ☐ 2 ☐ 3 Light Crossbow

Spell 4

☐ 5 ☐ 6

Arcane Armor, Cure, Inflict, Lightning Touch
Armor ☐ 1
Item 2 ☐ 3 ☐ 4 Bracers of Protection, Codex
Ally 3 ☐ 4 ☐ 5 Dilettante, Fox, Troubadour
Blessing 5 ☐ 6 Blessing of Milani, Blessing of the Gods (4)

*The official Bard Class Deck tier 1 pregen usable in Organized Play, found on Paizo forums [link].

Note: Lem is the Owner of the card Silver Flute, and may thus start with it in his starting deck instead of a listed card of that type, even though it does not have the Basic trait.