Pathfinder Adventure Card Game Wiki
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Key of the Second Vault
MM-C item
Check to acquire
10
Powers

Bury this card to banish a non-villain barrier that has the Lock, Obstacle, or Trap trait that you encounter or is displayed next to your location.

After playing this card, you may discard a card that has the Abadar trait or succeed at a Disable, Arcane, or Divine 12 check to recharge this card instead of burying it.

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