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Arcanist - Enora

Like many halflings, Enora is driven by a combination of curiosity and luck. Her work on artifact analysis at the Occularium has led her to the services of Nethys, god of Magic, whose worship is forbidden in her homeland. Fortunately, her love of adventure has lessened the strain of her wayfaring lifestyle. Armed with her magical training and a few good books, Enora is always on the lookout for new nuggets of esoteric lore wherever she can unearth them.

Wrath of the Righteous[]

Traits[]

Skills[]

Strength d6 ☐+1
Dexterity d6 ☐+1 ☐+2
Constitution d4 ☐+1
Intelligence d12 ☐+1 ☐+2 ☐+3 ☐+4
Arcane Intelligence +1
Craft Intelligence +1
Knowledge Intelligence +3
Wisdom d6 ☐+1 ☐+2 ☐+3
Charisma d8 ☐+1 ☐+2 ☐+3 ☐+4

Role Powers[]

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Hand Size 6 ☐ 7
When you attempt a check to acquire a spell (☐ or an item), you may use your Knowledge skill in place of any listed skill.
After you play a spell, you may recharge a random spell from your discard pile.
Discard a spell to reduce Cold or Fire (☐ or Acid, Electricity, or Force) damage dealt to you (☐ or any character at your location) to 0.

Eldritch Savant[]

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Eldritch savants revel in unearthing the deepest secrets of spellcasters long departed.

Hand Size 6 ☐ 7 8 9
When you attempt a check to acquire a spell (☐ or an item), you may use your Knowledge skill in place of any listed skill.
After you play a spell, you may recharge a random spell from your discard pile ( or shuffle it into your deck).
Discard ( or recharge) a spell to reduce Cold or Fire (☐ or Acid, Electricity, or Force) damage dealt to you (☐ or any character at your location) to 0.
You may discard a card to examine the top card of your deck ( and you may recharge the examined card); if it is a spell, you may add it to your hand.
When you play a spell that has the Cold or Fire ( or Acid, Electricity, or Force) traits, you may replace any one of those traits with another of those traits.

Occularium Scholar[]

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The scholars of the Occularium welcome all to their libraries, but they would prefer you keep it down.

Hand Size 6 ☐ 7 8
When you attempt a check to acquire a spell (☐ or an item)( or you attempt to defeat a barrier), you may use your Knowledge skill in place of any listed skill.
After you play a spell, you may recharge a random spell from your discard pile.
Discard a spell (or a boon that has the Book trait) to reduce Cold or Fire (☐ or Acid, Electricity, or Force) damage dealt to you (☐ or any character at your location) to 0.
You may reveal a boon that has the Book trait to add 1d4 ( +1)( +2) to your check.
At the start of your turn, you may recharge a boon that has the Book trait to examine the top 3 cards of your location deck, or recharge a spell to examine the top 3 cards of your deck. ( Put them back in any order.)

Cards List[]

Favored Card Type: Spell Recommended Starting Deck
Weapon -
Spell 6

☐ 7 ☐ 8 ☐ 9

Brilliance, Create Pit, Dazzle, Frigid Blast, Lightning Touch, Viper Strike
Armor -
Item 3 ☐ 4 ☐ 5 ☐ 6 Book of the Loremaster, Codex, Sage's Journal
Ally 2 ☐ 3 ☐ 4 Researcher, Teamster
Blessing 4 ☐ 5 ☐ 6 Blessing of Ascension (4)

Note: Enora is the Owner of the card Occularium Vestments and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

Ultimate Magic Add-On Deck[]

Enora returns with a new build and her face on the box.

Traits[]

Skills[]

Strength d4 ☐+1
Dexterity d6 ☐+1 ☐+2
Constitution d6 ☐+1 ☐+2
Intelligence d10 ☐+1 ☐+2 ☐+3 ☐+4
Arcane Intelligence +1
Knowledge Intelligence +3
Wisdom d6 ☐+1 ☐+2
Charisma d10 ☐+1 ☐+2 ☐+3 ☐+4
Diplomacy Charisma +1

Role Powers[]

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Hand Size 6 ☐ 7
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) to use your Charisma skill + 1d6 (☐ 2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.

Bookworm[]

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You are what you read.

Hand Size 6 ☐ 7 8 9
On your check to acquire or recharge a boon that has the Magic trait, you may discard (☐ or recharge) a card that has the Magic trait to add 1d8. ( On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell ( or acquire an item that has the Magic trait), you may recharge another random spell ( or a spell of your choice) from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait)( or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☐ 2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

White Mage[]

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Not all arcane magic serves arcane purposes.

Hand Size 6 ☐ 7 8 9
On your check to acquire or recharge a boon that has the Magic trait ( or a blessing), you may discard (☐ or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile ( or any character may recharge a random card from his discard pile).
For your combat check, you may discard a spell (☐ or a boon with the Magic trait)( or shuffle a blessing into your deck) to use your Charisma skill + 1d6 (☐ 2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
Instead of the first exploration on your turn, you may reveal a spell to choose a character at your location. Shuffle 1d4+1 ( +2) random cards from his discard pile into his deck, then discard the card you revealed.
You gain the skill Divine: Charisma +1

Cards List[]

Favored Card Type: Spell Recommended Starting Deck*
Weapon ☐ 1
Spell 6

☐ 7 ☐ 8 ☐ 9

Burning Snot, Electrified Web, Fire Snake, Mind Thrust, Phantom Shield, Steal Book
Armor ☐ 1
Item 4 ☐ 5 Bestiary of Garund, Flame Staff, Spellbook, Staff of the Scholar
Ally 2 ☐ 3 ☐ 4 Chronicler, Magical Child
Blessing 3 ☐ 4 ☐ 5 Blessing of the Spellbound

*Recommendation by Kogarou

Note: Enora is the Owner of the card Occularium Vestments and may thus start with it in her starting deck instead of a listed card of that type, even though it does not have the Basic trait.

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