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Occult Adventures - Estra

Estra is a human Spiritualist. As the class iconic, she has represented the Spiritualist class since it was introduced to PFRPG in Occult Adventures.

Mummy's Mask

Estra debuts in the 4th AP.

 Skills

Strength d4 ☐+1 ☐+2
Dexterity d4 ☐+1
Constitution d4 ☐+1 ☐+2
Intelligence d8 ☐+1 ☐+2 ☐+3
Wisdom d12 ☐+1 ☐+2 ☐+3 ☐+4
Divine Wisdom +2
Knowledge Wisdom +2
Charisma d10 ☐+1 ☐+2 ☐+3
Diplomacy Charisma +1

Pre-Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors
On your turn, you may recharge a spell to examine the top 2 cards of your location deck. If any examined card has the Undead trait, (☐ you may ignore any power on that card that happens when examined and) you may encounter 1 of them.
You may discard (☐ or recharge) a spell or a blessing to reduce damage dealt to you by 3 (☐ 5).
Add 1d8 to your check against a card that has the Undead trait.

Ectoplasmatist Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors
On your turn, you may recharge a spell to examine the top 2 (☐ or 3) cards of your location deck. If any examined card has the Undead trait, (☐ you may ignore any power on that card that happens when examined and) you may encounter 1 of them.
You may discard (☐ or recharge) (☐ or reveal) a spell or a blessing to reduce damage dealt to you by 3 (☐ 5).
Add 1d8 to your check against a card that has the Undead trait. (☐ If it is your exploration, and you acquire or defeat the card, you may explore your location.)
☐ On your check, you may recharge a card to roll d10 instead of your Strength or Dexterity die and add the scenario's adventure deck number. (☐ If it is a combat check, add another 1d8.)
☐ You may reveal an ally to add 1d4 to another character's combat check (☐ or any Strength non-Combat check) at your location.

Speaker to the Dead Role Powers

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Hand Size 5 ☐ 6 ☐ 7
Proficient with Light Armors
On your turn, you may recharge a spell to examine the top 2 cards of your location deck (☐ or any location deck). If any examined card has the Undead trait, (☐ you may ignore any power on that card that happens when examined and) you may encounter 1 of them (☐ then you may shuffle that location deck).
You may discard (☐ or recharge) a spell or a blessing to reduce damage dealt to you (☐ or another character at your location) by 3 (☐ 5).
Add 1d8 to your check against a card that has the (☐ Cold or) Undead trait.
☐ At the start of your turn, you may draw a card.
☐ You may put an ally that has the Undead trait on top of your deck to add 1d10 to a combat (☐ or Strength, Constitution, or Perception) check by another character at your location.

Cards List

  • Favored Card Type: Loot Ally Honaire
Recommended Starting Deck
Weapon
Spell 5

☐ 6 ☐ 7 ☐ 8

Acid Jet, Cure, Remove Curse, Unshakable Chill, Viper Strike
Armor 1 ☐ 2 Armored Kilt
Item 2 ☐ 3 ☐ 4 Compass, Osirion History Guide
Ally 3 ☐ 4 ☐ 5 Honaire, Porcupine, Tomb Raider
Blessing 4 ☐ 5 ☐ 6 Blessing of the Ancients (2), Blessing of the Elements (2)
SPECIAL When building your deck, include the loot ally Honaire as 1 of your allies.