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Occult Adventures - Erasmus

This carefree aristocrat soon learned of cares as his relatives began dying mysteriously: his uncle Balsamo killed by a spirit he summoned, his elder sister Nissa slain in a pointless duel, his younger sister Veldira choked on porridge, his brother Baylock hanged in a dark alley. All was dire, and then Erasmus began to hear their voices in his head. His remaining brother Vinn committed Erasmus to an asylum, and only possession by Nissa's spirit broke him out. Free, the highly versatile harrow reader struggles to master the sprits deep in his brain.


Occult Adventures Character Deck 2[]

Erasmus makes his debut in the second occult-themed character deck!

Traits[]

Skills[]

Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3
Constitution d6 ☐+1 ☐+2
Intelligence d8 ☐+1 ☐+2 ☐+3
Wisdom d6 ☐+1 ☐+2
Perception Wisdom +3
Charisma d8 ☐+1 ☐+2 ☐+3
Arcane Charisma +1

Role Powers[]

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Hand Size 5 ☐ 6
Proficient with Light Armors Weapons
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☐ 1 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.

Spirit Dancer[]

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Left to their own devices, spirits will lash about, uncoordinated. But they will obey a maestro.

Hand Size 5 ☐ 6 7 8 9
Proficient with Light Armors Weapons
On your check, after the roll, you may bury a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☐ 1 plus)( 2 plus) the number of cards recharged to your checks until the end of the turn.
☐ Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
You may bury ( or discard) a card to move a marker on the cohort Spirit Relatives ( and you may put a second marker on it until the end of the turn).
Once each turn, when you examine 1 or more cards from a character deck or location deck, you may examine the top card of another deck of that type.

Storyteller[]

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Our legends are but ghosts of our lives.

Hand Size 5 ☐ 6 7 8
Proficient with Light Armors Weapons
On your check, after the roll, you may bury ( or discard) a card to add or subtract 1d4 (☐ +1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add (☐ 1 plus) the number of cards recharged to your checks until the end of the turn. ( Then each character at your location may examine the top card of his deck; if it is of the chosen type, he may draw it.)
☐ Add 1d4( +1) to another character at your location's checks that use any skill marked on the cohort Spirit Relatives.
You may bury a card to move a marker on the cohort Spirit Relatives ( or to put a second marker on it).
At the start of your turn, you may exchange a card in your hand with a card of the same type in your discard pile.

Cards List[]

Favored Card Type: Your Choice Recommended Starting Deck
Weapon 2

☐ 3 ☐ 4 ☐ 5

Spell 3

☐ 4 ☐ 5 ☐ 6

Armor 1

☐ 2 ☐ 3 ☐ 4

Item 3

☐ 4 ☐ 5 ☐ 6

Ally 1

☐ 2 ☐ 3 ☐ 4

Blessing 5

☐ 6 ☐ 7 ☐ 8

COHORT Spirit Relatives (with role card)
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