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Alchemist - Damiel

The possibilities of alchemy have always fascinated the alchemist Damiel. Delving deep into the ancient elixirs and formulas of Kyonin, his research took a daring turn when he started using himself as a test subject. Following a spate of unsolved crimes, Damiel was banished from his elven homeland. Wandering the world has only deepened his thirst for knowledge, giving him ample opportunities to fuel his addiction to even-greater secrets.

Skull & Shackles Character Add-On Deck

Skills

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Strength d6 ☐+1 ☐+2
Dexterity d8 ☐+1 ☐+2 ☐+3 ☐+4
Disable Dexterity +2
Ranged Dexterity +2
Constitution d8 ☐+1 ☐+2 ☐+3
Intelligence d10 ☐+1 ☐+2 ☐+3 ☐+4
Craft Intelligence +3
Wisdom d6 ☐+1
Charisma d4 ☐+1

Role Powers

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Hand Size 6 ☐ 7
Proficient with Light Armors | ☐ Weapons
You may discard a card to add 1d6 (☐+1) (☐+2) and the Poison or Fire trait to any combat check at your location; if the discarded card has the Alchemical trait, add an additional 1d6.
When you would banish a card that has the Alchemical trait, recharge it instead.
When you play a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill until the end of the step.

Chirurgeon

These alchemists study anatomy and use that knowledge to heal.

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Hand Size 6 ☐ 7 8
Proficient with Light Armors | Heavy Armors | ☐ Weapons
You may discard a card to add 1d6 (☐+1) (☐+2) and the Poison or Fire trait to any combat check at your location; if the discarded card has the Alchemical ( or Healing) trait, add an additional 1d6.
When you would banish a card that has the Alchemical trait, recharge it instead.
When you play a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill until the end of the step.
When you acquire a boon that has the Alchemical or Liquid ( or Healing) ( or Fire or Poison) trait, you may immediately explore again.
You may recharge an item that has the Alchemical trait to add 1d4 to your check.
When you reset your hand, you may discard any number of cards to increase your hand size by that number until the end of your turn.

Grenadier

In the hands of a grenadier, anything's a bomb... especially a bomb.

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Hand Size 6 ☐ 7 8
Proficient with Light Armors | Heavy Armors | ☐ Weapons
You may discard a card to add 1d6 (☐+1) (☐+2) (+3) and the Poison or Fire ( or Acid, Cold, Electricity, or Mental) trait to any combat check at your location; if the discarded card has the Alchemical trait, add an additional 1d6 ( 1d12).
When you would banish a card that has the Alchemical trait, recharge it instead.
When you play a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill until the end of the step.
When you acquire a boon that has the Alchemical or Liquid ( or Firearm) trait, you may immediately explore again.
When you succeed at a Craft check, you may examine the top card of your deck; if it is an item, you may add it to your hand.

Cards List

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Favored Card Type: Item Recommended Starting Deck
Weapon 1 ☐ 2 ☐ 3 Pistol
Spell 2 ☐ 3 ☐ 4 Cure, Phantasmal Minion
Armor 1 ☐ 2 Leather Armor
Item 6 ☐ 7 ☐ 8 ☐ 9 Alchemist's Fire, Blast Stone, Noxious Bomb, Potion of Lucubration, Powder Horn, Rum Bottle
Ally 1 ☐ 2 Quartermaster
Blessing 4 ☐ 5 Blessing of the Gods (4)

Mummy's Mask Base Set

Skills

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Strength d4 ☐+1 ☐+2
Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
Ranged Dexterity +2
Constitution d8 ☐+1 ☐+2 ☐+3
Intelligence d10 ☐+1 ☐+2 ☐+3
Disable Intelligence +1
Craft Intelligence +2
Wisdom d6 ☐+1 ☐+2
Charisma d4 ☐+1

Role Powers

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Hand Size 5 ☐ 6
Proficient with Light Armors | Weapons
When you would banish a card that has the Alchemical trait for its power, you may discard it instead (☐ then you may draw a card).
You may recharge a card that has the Alchemical trait to add 1d4 and the Acid or Poison trait to a combat check by a character at your location.
You may recharge (☐ or reveal) a card to add 1d6 to your check that invokes the Acid or Poison trait (☐ or to your check to defeat a barrier); if your card has the Alchemical trait, you may add another 1d6.

Toxicologist

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Hand Size 5 ☐ 6 7
Proficient with Light Armors | Weapons
When you would banish a card that has the Alchemical trait for its power, you may discard it instead (☐ then you may draw a card) ( or you may search your deck for a boon that has the Alchemical trait and put it on top of your deck).
You may recharge a card that has the Alchemical trait to add 1d4 and the Acid or Poison trait to a combat check by a character at your location ( or to ignore a bane's immunities for that check).
You may recharge (☐ or reveal) a card to add 1d6 to your check that invokes the Acid or Poison ( or Cold or Electricity) trait (☐ or to your check to defeat a barrier). If your card has the Alchemical trait, you may add another 1d6.
At the start of another character's turn, you may give that character a card that has the Alchemical trait.
When you are dealt ( or a character at your location is dealt) a type of damage, you may reveal a card that has a trait matching that type to reduce that damage by 2 ( 3).

Mad Scientist

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Hand Size 5 ☐ 6 7 8
Proficient with Light Armors | Weapons
When you would banish a card that has the Alchemical trait for its power, you may discard it instead (☐ then you may draw a card).
You may recharge a card that has the Alchemical trait to add 1d4 ( 2d4) and the Acid or Poison trait to a combat check by a character at your ( or any) location. ( If the combat check is by another character, add another 1d4.)
You may recharge (☐ or reveal) a card to add 1d6 to your check that invokes the Acid or Poison trait (☐ or to your check to defeat a barrier). If your card has the Alchemical trait, you may add another 1d6.
Add 1d4 (+1) to a Craft or Disable check by another character at your location.
When you defeat a barrier that has the Lock or Trap trait, you may put it in your hand. You may banish a barrier to add your Craft skill to your check to defeat a monster.

Cards List

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Favored Card Type: Weapon Recommended Starting Deck
Weapon 2 ☐ 3 ☐ 4 Blowgun, Torch
Spell - -
Armor 2 ☐ 3 ☐ 4 Armored Kilt, Tussah Silk Coat
Item 5 ☐ 6 ☐ 7 ☐ 8 Acid Flask (2), Bladeguard, Flash Freeze, Noxious Bomb
Ally 2 ☐ 3 Dhabba, Tomb Raider
Blessing 4 ☐ 5 ☐ 6 Blessing of the Elements (4)