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Bard

The Bard Class Deck gives your bard a toolkit for Organized Play, or just plenty of flavorful boons to discover in your home game. It also introduces 4 full bard characters, including a new take on Lem, the bard iconic, who was originally introduced in the Rise of the Runelords Base Set.

Back of the Box

Have Bard, Will Travel Bring your troubadour to any tavern with the Pathfinder Adventure Card Game Bard Deck. Explore four different bard characters in this 109-card set, from Lem the magic researcher to Siwar the information broker. The Bard Deck features diverse new allies, weapons, spells, and other loot to take your character all the way through any Pathfinder Adventure Card Game Base Set or Pathfinder Society Adventure Card Guild Organized Play campaign. Play on!

Bards

The general characteristics and playstyle you can expect of any bard (including the 4 in this deck):

  • Excel in Charisma and Diplomacy. Have many allies.
  • Assist local teammate checks, typically with 1d4+1. Think of this as a magical buff powered by the bardic performance of an art of specialty.
  • Have access to both Arcane and Divine spell lists, based on your Charisma instead of the typical respective Intelligence/Wisdom.

Characters

The bolded ability names and their immediately following italicized text are Community-created and even more unofficial than usual for this wiki. More generally, all playstyle listings here are reductive and incomplete by necessity. Look at them for inspiration, then build and play your character as you see fit: [need show/hide button]

Bekah Troublemaker Warchief
Command trusted allies to handle short missions [topdeck], letting you quickly draw a card you've recharged [from the bottom of the deck]. Hand-Off Snatch freshly acquired goods from your local teammates. Great at acquiring weapons for your forces and ritually challenging story foes.
Bardic Performance (Martial) Recharge a weapon/spell to boost a teammate. Play off your teammates - it's very easy for them to boost your Charisma (or Dexterity). When you bless a local ally, it also affects one of their damaged weapons [recharge one from discard].
Use weapons better than most bards, and have little difficulty acquiring armor for yourself or teammates. Brush Off When you fail to acquire an ally you encounter (remember, you can choose to fail), you realized it'd be a waste of time so early that you can explore again. Regroup - failing to defeat a barrier doesn't stop the group from progressing [explore again].
Excellent with Finesse Melee weapons.
Lem Arcane Tinkerer Tent Preacher
Flexible Caster At the start of your turn, swap a card in hand with one in discard. (Don't have to wait for Cure to come up again!) Arcane Initiate Reliable at acquiring and applying Arcane spells. Instrument of the Divine Reliable at acquiring and applying Divine magic.
Bardic Performance (Universal) Recharge any card to boost a local teammate. You always find a way to lift spirits. On rare occasion, you can cleverly heal yourself as you perform. Cool-Headed Your non-combat INT/CHA blessings are full power [+1d12]. Rouse Passions Your non-combat WIS/CHA blessings are full power [+1d12].
Utilitarian This isn't the right spell for the task at hand. Recharge any Arcane spell to draw something else. Trust in the Divine They'll be there when you need them. In the meanwhile, recharge any Divine spell to draw something else.
Manipulate Probability You may choose to shuffle after any recharge, providing a chance to encounter recharged cards much sooner. Hand of Fate You may choose to shuffle after any recharge, providing a chance to encounter recharged cards much sooner.
Meliski Brawler Gambler
Bardic Performance (Bluff) Convince a teammate to push their luck, silver-tongued words laced with magic. They may reroll 1 die on a failed check. Drunken Luck Though you're not truly drunk, your stance allows the inspiration of Gods to flow through you freely in brawls, weaving and striking from odd angles at just the right time. You can play 2 blessings on your own combat check, and even recharge them instead of discarding. Cash Your Luck Careful play, leaving nothing up to chance, builds a ledger of fortune for your deadliest moments. You can play 2 blessings on your own combat check.
Bizarre Approach Do the unexpected - appear where it seems impossible. Your explanation is unbelievable, involving a series of unlikely events, and its veracity will likely never be confirmed. Your first exploration each turn may encounter the bottom card of your location. You may then shuffle the location by causing a commotion, as local forces scramble to react. Improvised Weapon Why would you ever carry a weapon when there are so many stools, mugs, and bottles just laying around? Make a Melee attack at +1d6 instead of using a weapon/spell. Cheat Career gamblers know to cheat in small, imperceptible ways. It builds up over time, and keeps your lifespan from becoming cruelly short. Bury a card to add 1 to a failed check.
I'll Be Taking That That lout had something useful, perhaps a money purse to repair/repurchase one of your possessions, or perhaps something your ally would like as a gift. No need to tell them where you got it. When you defeat a monster in combat, recharge a random card from discard. Life is a Gamble And the game only ends when you do. Cards with the Gambling trait are never worse than recharged. Think about that.
Siwar Courtier Manipulator
Bardic Performance (Flattery) The best flattery is overheard at a crucial time. Your magic makes sure the message worms its way to its target's ears. To save the trouble of manipulating a bystander into delivering your sweetened words, you can use your most trusted, yet most secret allies. Recharge any card or topdeck an ally to boost a teammate.
Courtly Bearing This is the sort of trouble we can smooth over, noble to noble. Leave the grunt work to the grunts. Use Diplomacy for any Skirmish or Task.

Card List

Count format: (cards/card names)
Weapon

(12/11)

Spell

(24/23)

Armor

(8/8)

Item

(9/9)

Ally

(23/20)

Blessing

(21/8)

B Light Crossbow Arcane Armor Leather Armor Bracers of Protection Burglar Blessing of Erastil
Longspear Black Spot Wooden Shield Codex Dilettante Blessing of the Gods (4)
Rapier Charm Person Ivory Dice Fox
Cure Potion of Glibness Noble Brat (2)
Glibness
Inflict Old Salt Blessing of Milani
Lightning Touch Retainer (2)
Troubadour
1 Dagger +1 (2) Cure Magic Leather Armor Ruby of Charisma Raconteur Blessing of Abadar (2)
Fear Spyglass Social Climber
Short Sword +1 Rage Blessing of Erastil
2 Deathbane Light Crossbow +1 Lightning Bolt Shield of Fire Resistance Cook Blessing of Erastil
Flaming Scimitar +1 Paralyze Merchant Blessing of Gozreh (2)
Safe Harbor
3 Trident +2 Incendiary Cloud Spiny Shield Duelist Blessing of Norgorber (3)
Scrying Valet
Swipe
4 Runechill Hatchet +2 Holy Feast Bolstering Armor Headband of Alluring Charisma Wayfarer Blessing of Lamashtu
Major Cure Yap the Pixie Blessing of Milani (2)
Poison Blast
5 Keen Rapier +3 Blizzard Reflecting Buckler Marked Cards Chevalier Blessing of Achaekek
Life Leech Pyromaniac Mage Blessing of Lamashtu
Raise Dead Sacred Killer
6 Returning Frost Spear +2 Bewilder Ophidian Armor Sihedron Ring Fortune-Teller Blessing of Achaekek
Dominate Princeling (2)

Total Boons: (97/79)

Total Cards: (109/91) - includes 12/12 for [character+role+token] cards x 4 characters; not including the card that explains how to use this deck in Organized Play/add to your home Base Set.

This whole article still needs to incorporate FAQ from http://paizo.com/paizo/faq/v5748nruor1gv#v5748eaic9sbn - after all characters are added.