Pathfinder Adventure Card Game Wiki
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Amadjawet
MM-2 villain (monster)
Check to defeat
16
Powers

Amadjawet is immune to the Mental and Poison traits.

If the check to defeat has the Fire trait, add 1d8.

After you act, succeed at a Constitution or Fortitude 9 check or bury the top 1d4 cards of your deck.

If defeated, before closing the location Amadjawet came from, set aside the boons from that location deck. After closing, return them to the location deck.

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